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Heretic Operative

Developer: C Prompt Games

C Prompt had me do most of the art for this game, with some gaps filled by game asset packages. I had a lot of fun with the dark fantasy style and I actually got really into playing the game itself, which is somewhat unusual.

(I think being a professional in this industry requires that you be able to turn "on" to work on a project - and then turn "off" once the workday is over, otherwise it's easy to get burned out. If I cross that line, I'll do it only because I'm having a lot of fun with it - and here, I got to explore a dark little RPG world while getting stomped again and again by evil cults that I drew. What's not to love?)

Steam banner made from the key art illustration. Lots of mileage can be had out of flipping/moving/adjusting the various layers. (Oh yeah, I made the text logo thing too.)

Key art. I recycled this into the marketing banners, and C Prompt did a nice parallax trick using the layers in this image to create a dynamic title/menu screen effect.

And here's a crop of the key art at full pixel resolution.

In-game portraits - cultists at the top, heroes in the middle, and various folks you can run into in the bottom row.

Illustrations of in-game locations the player might visit.

Spell icons! (That fireball is a classic which MIGHT be similar to Dredmor's fireball. But I swear, it's because that's how I always draw a fireball, and it comes up ... pretty dang often.)

These are story cards used to represent the plot challenge the player faces in an instance of the game.

I painted an enormous fantasy map for this game; had way too much fun here. (See that yellow building in the middle of the city with the big gate? Based on the real building you can see as the Monkey Island 1 town clocktower.)

Another portion of the map, inspired by some cross between the Rhine and any number of mountainous river valleys in BC or the Sierra Nevada. The key locations are drawn at 2x the map resolution then placed overtop in-game as hotspots the player can click on.

Here's a corner of the map where there's nothing to do (but I got ridiculously detail with the drawing anyway). Took this shot to show off the border, for which I believe I used the Book of Kells for reference.


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